Unity

Wet Character Shader Demo.mov

Wet Clothes Shader

This shader is made to create a wet effect on character's clothes, as he walks into water on the level - the character and water objects are configured with necessary colliders. There is a logic of collision detection and live time wetness height calculation, as well as some parameters to create an effect of the guy "drying up", as he waits outside the water. All timings could be further tweaked and configured.

Webcam Character Controller

A mini-game built with UnityChan/Live2D models SDK and Python (openCV) to control their facial expressions through webcam.

Feel free to dive into more technical stuff here:

https://docs.google.com/presentation/d/1ZqR2X_VpSHt_uYt8l8OVdF1JU-xdm0IArt6PzjfhZh8/edit?usp=sharing

Blender

Nintendo Gameboy & Game Cartridges

Made from scratch using emission shaders, boolean modifiers and custom texture/UV maps. Rendered with Cycles.

Whack-o-Possum

This game allows the player to choose one of nine trash bins - and win, draw or lose according to the type of opossum that pops up from the bin.

Blender is used for models and scene creation with further export in .glb format. Three.js was used as a 3D engine.

As a Technical Artist, I was responsible for 3D objects gathering (as well as creating some from scratch), scene creation, shaders, animation and scene optimization. A game prototype was presented to showcase 3D possibilities.